We’re delighted to share an important new publication from IGI Global which includes a chapter showcasing Prelude. IGI Global is an international publishing company specializing in high-quality research publications in the fields of computer science and information technology management. Its peer-reviewed content is offered to international researchers, librarians, and universities.
Strategic Management & Leadership for Systems Development in Virtual Spaces
Editor: Christian Graham (University of Maine, USA)
Leadership and the traditional concept of what makes an effective leader is being challenged in the 21st century. Today, many teams are dispersed across time, geography, and cultures and coordinating those team using traditional concepts of leadership and management has been challenging. Strategic Management and Leadership for Systems Development in Virtual Spaces provides insights into the relationship between leadership and information systems development within online environments as well as strategies for effectively managing virtual teams. Focusing on opportunities as well as challenges associated with e-collaboration and managing remote workers, this peer-reviewed collection of research is designed for use by business professionals, scholars, and researchers in the fields of information science and technology, business and management, sociology, and computer science.
Virtual Strangers No More: Serious Games & Creativity for Effective Remote Teams
Howard Bennett Esbin
In this chapter we examine how virtual team trust and effectiveness may be improved through the transformative power of serious games and creative process. To start we explore the pervasive lack of emotional intelligence within the workplace at an individual level and which we call ‘the EQ Gap’. This is followed by an examination of challenges faced by both traditional and virtual teams. We then consider how the same EQ Gap also manifests in both traditional and virtual teams as well. Indeed, it’s worse for the latter. This leads to a review of the kinds of EQ training needed for both team types. A discussion then follows as to how serious games, play, and creativity can help virtual teams in particular to become more emotionally intelligent, trusting, and ultimately more collaborative. A brief case study of a serious game called Prelude is shared to illustrate these findings in a practical context.