Design & Research

HUMAN DEVELOPMENT TOOLS

Prelude’s unique design integrates five separate human development resources in one solution.

5-in-1-prelude-tools

Character Self-Assessment: There are many different instruments available that help individuals understand themselves through a survey process correlating a list of traits and characteristics with behaviors and hypothetical choices that they would make. One of the best-known instruments is the Myers Briggs Temperament Indicator.

EQ Training: Emotional Quotient signifies one’s ability to identify one’s own and other’s emotions, to discriminate between them, and to respond appropriately attitudinally and behaviorally. There are many different training programs such as Six Seconds.

Team Building: This is an umbrella term for a wide range of training programs designed to improve a team’s effectiveness through experiential activities such as Outward Bound.

Diversity Training: This is designed to increase employee awareness of cultural, racial, ethnic differences and to create more inclusive, more collaborative work climates.

Creativity Training: Creativity is defined as using imagination for the production of something new and original. Everyone has creative ability. There are many different kinds of creativity training programs. De Bono’s lateral thinking concepts and Six Hats methodology are a good example.

prelude-global-trends

GLOBAL TRENDS

Prelude’s unique design embodies five global trends in one experiential process.

Visual Power: The immediacy of the virtual image transcends all boundaries. Thinking and expressing visually online includes Pinterest, Instagram, etc. Using mvisual thinking together with text fires up empathy online. Academics are calling this era ‘the visual turn’.

Serious Games & Play: Research shows why learning is easier and more effective through serious play and games. These activities encourage exploration and  growth in a safe fun way. Their proliferation is instep with the emergence of the millennial generation in the workplace steeped in digital gaming since childhood.

Need for Meaning: Research indicates that when one is able to find meaning in one’s work, engagement, performance, and productivity goes up. Meaning may be found in practically all work. This is perceptual. That is, it’s not the work itself but how one views it. And this has to do with one’s self-efficacy, empathy, and other key soft skills. The need for meaning is of vital importance to Millennials entering the workforce and equally so for Boomers transitioning to a new life chapter where work of some form is expected to continue.

Need for Collaboration: Work today is largely project and team based. Collaboration is another soft skill essential for effective teaming. As the need for agile self-directed, self-organizing teams expands across every sector so good collaborative skills online will become ever more crucial.

Need for Mastery: Mastery oriented individuals are self-directed when it comes to developing new skills, acquiring new or improving upon existing knowledge. Further, they respond well to receiving recognition from others when demonstrating focus and/or competency. Gaining satisfaction from their work, these individuals are often not influenced by external performance-based stimulation. Such individuals make for ideal virtual teammates

RESEARCH &  PUBLICATIONS

Self-Assessment Tools: Old Tangled Roots

https://www.linkedin.com/pulse/self-assessment-tools-old-tangled-roots-howard-b-esbin-phd?trk=mp-author-card

High Performing Virtual Teams: Why Symbolic Identity Matters

https://www.linkedin.com/pulse/high-performing-virtual-teams-why-symbolic-identity-esbin-phd-1?trk=mp-author-card

University Student Virtual Teams: Challenges & Innovations

https://www.linkedin.com/pulse/university-student-virtual-teams-challenges-howard-b-esbin-phd-1?trk=mp-author-card

Making Visible The Invisible: The Transformative Power of Visual Creativity for Virtual Team Formation. In: “Pedagogies for the Visual in Innovative Learning” Common Ground. www.ontheimage.com (Publication Pending Spring 2017)

Chapter:Virtual Strangers No More: Serious Games & Creativity for Effective Remote Teams In: “Strategic Management and Leadership for Systems Development in Virtual Spaces” IGI Global 2016.

Reaching Through The Screen: Towards A Social Psychology of Professional Virtual Relationships

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Prelude AdminDesign & Research